We are living in a mobile era and now planning to enter the following, wearable period, with the arrival of Apple Watch. Along these lines, specialists foresee the shipment of more than 100 million wearable devices by 2018. Wearable devices has new challenge for application developers to built compatible Android and iPhone applications which will perform better with these wearable devices
Be that as it may, the wearable accompanies the onset of smartwatches and smartglasses, yet it is a free term in the genuine sense. It instituted the term wearable just to isolate the new and up and coming devices from the current smartphones and tablets, however wearing is not an essential condition for this class of devices.
At the specialized perspective, wearable devices are very not quite the same as the smartphones like handheld devices. The greatest contrast is the absence of traditional UI. Along these lines, specialists utilize Consumer Interaction with Device (CIWID) term rather than UI.
UI Challenges
Strangely, CIWID had a pile of six layers and in view of we can review it as most noticeably awful, underhanded, great, and better. On the off chance that we utilize the monikers of the layers, we can list the layers, as bare bones, OS Meat, OS Skin, App Meat, App Skin, and Consumption.
Among the every single, uncovered bone of the wearable devices are noteworthy for the wearable application development. It is on the grounds that no frills are incorporating WIMS, rather than ordinary WIMP idea. In WIMP (Windows, Icons, Menus, Pointer), the last one Pointer is not existing in the wearable class of devices while it has changed renditions of mobiles or handheld devices as touch signals with a touch screen.
On account of wearable devices, no indicating and no touch motions are pertinent in ordinary ways, so the "P" has supplanted with "State" related partner. In this manner, WIMS postures huge difficulties for the wearable application planners and additionally application developers.
For example, today wearable applications depend more on notices, disclosure, and following capacities while an arrangement of direct client information is truant because of the nonattendance of the routine UI like smartphones have. Accordingly, developers can't duplicate the client encounters for wearable applications from handheld applications, and further, require one of a kind and innovative ways to deal with go for local wearable client encounters.
On the off chance that wearable application development organizations were taking the WIMS challenges, emphatically the arrangements would open whole new arrangement of potential outcomes and genuine prizes for them as well.
Network Challenges
For extensive and middle of the road registering devices, for example, desktops and mobile PCs, we had wired system for inner and additionally outside network. Bit by bit, we went into the Wi-Fi period. With minor devices, we have 3G, 4G, LTE, and so on for long separation availability while Bluetooth for a short separation.
Presently, wearable devices have just short separation availability choices like Wi-Fi to some degree, while Bluetooth, Zigbee, and NFC, network in the most cases. Today we scarcely have any equipment abilities to associate wearable devices with existing Wi-Fi or 4G/LTE system to get to straightforwardly the Internet or cloud services.
In this way, wearable applications ought to depend on the mobile applications for outer availability and wearable applications build up associations with smartphones or tablets applications utilizing NFC or Bluetooth like short field network developments.
These double systems of network eventually make a few issues and frustrate the fancied client encounters on wearable applications.
Platform Tech Support Challenges
Wearable developments are developing specialty, different OS, and equipment stages are accessible with possess sets of apparatuses and systems. In this way, incorporation of stage particular services is hard to oversee without legitimate APIs.
These constraints of various stages at various degree, at last farthest point the application capacities and Android and iPhone app developers need to confront a few difficulties to bring coveted components and usefulness in the wearable application development.
Testing Tech Challenges
For QA group, testing of wearable applications is trying, as it needs the whole new arrangement of equipment and computerization structures and meaning of testing components. Today we have execution, interoperability, memory spill, and so forth., however they are not adequate for wearable applications, we have to go past mobile application testing idea and develop some new terms.